Sunday 12 March 2017

Year 1 - Unit 73 - Sound P3 - Be able to plan, record and edit Sounds for a specific game

Unit 73 - Sound

P3 - Be able to plan, record and edit Sounds for a specific game

Tracks:

Genre - 

  • Electronic

File Names - 

Simply:
  • Track 1
  • Track 2
  • Track 3 etc.
  • This prevents confusion as to what each track contains, if my tracks were different genres or moods then they would be more specific.

Mood/Atmosphere -

  • Upbeat
  • Fast pace
  • Urgent
  • Energetic
  • Happy
  • Irritated
  • Surprised
  • Tension building

File Extension -

  • 1 file .mp3
  • The other 2 files .wav

Mono/Stereo -

  • The majority of the tracks are stereo sound.

Screenshots of Tools and Software -

  • The software I used for creating the tracks is called Soundation.
  • Here are some annotated pictures of the tools and features available that I used: (Track Annotated: Track 2)




SFX:

Genre - 

  • 8-bit

File Names - 

  • sfx_LastEnemyDeath - This represents the last enemy on a level dying.
  • sfx_Explosion - This represents the player dying.
  • sfx_Shot -  This represents the player making a shot at the enemies.
  • This prevents confusion as to what each SFX is. These, compared to the tracks with simpler names, are named like this to be more definitive about the meanings of the SFX and what they represent as they are very different. 

Mood/Atmosphere -

  • Fast pace
  • Urgent
  • Happy
  • Irritated
  • Surprised
(Same as the tracks to fit with the mood)

File Extension -

  • .wav when exported. .aup (audacity file) when saved as a project.

Mono/Stereo -

  • Mono sound is used all of the time with these SFX

Screenshots of Tools and Software -

  • The software I used for creating the SFX was Audacity. I also used a royalty free website to get the sounds, this included:
  • Here are some annotated pictures of the tools and features available that I used: (SFX annotated: sfx_Explosion)

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