Design Brief for a Game
Ideas and Brief:Objective - Complete the missions that are given along the way, you can choose the missions the want to do and each one can lead to a different path with some being much better than others.
Target Audience - Any gender above the age of 16 because of the acts of violence faced
Style - An Action Shooter game with a photo-realistic art style.
Mechanics - It will me a single player game with the opportunity to play multiplayer online or locally. Achievements will be available to collect for more outside the box actions. There are four different difficulty levels, easy, medium, hard and hardcore. As you go up each difficulty the amount of enemies and how hard they are to defeat.
HUI - The HUI will consist of inventory slots, a chat, weapons and the ammo currently being used, a map, health, your shield, your current mission etc.
Controls - The can be played with a game pad or keyboard and mouse depending on the device or system played on. You'll be able to control the movement of the player, the camera and any other actions needed like jumping, picking up an object, using an object, accessing the inventory etc.
Story line - You can play as either a female or male character (Emily or Alex) and choose certain traits to customise your gaming experience. The date is 15th December 1837 at the beginning of the Victorian era in London, you find yourself in a basement that you must escape from. After escaping and collecting needed supplies, you find out that you have travelled back in time from 2022 and must find a professor who lives in France. You find out from a shopkeeper that your aim is to travel across the country to find a guy called Mr Harris, in Brighton, who can help you get to France via a boat. The shopkeeper asks for you to do some errands in return for a spare train ticket to Brighton. Little do you know that there are many people angry at the Professor for his work from the past and are after you for their revenge. They get on the same train as you and start to surround you however again you manage to escape but you are left in a wasteland. From here you ask for help from multiple people and they all give you different missions leading to different paths. Each path have different outcomes with some being good and others being bad while meeting different characters and having the choice to go back. Eventually you will have completed any missions you need to do to get to Brighton and set sail for France. When you get there you experience a cut scene that shows everything going well until you get a bag over your head in first person and that is where the game abruptly ends.
Survey:
https://www.surveymonkey.co.uk/r/JHZ3MT5
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