Friday 8 June 2018

Year 2 - Unit 4 & 5: Evaluation

problems
good/bad points of the game
others feedback
conclusion - what would you take from this project to the next one

Unit 4 & 5: Evaluation

I never really encountered any major issues when creating my game other than Maya files going up majorly in size for no particular reason, I did however realise when it got to the last two weeks that I didn't have much time to actually start blueprinting the game. The best parts of my game I think are the models, they made the entire game seem so pretty and aesthetic and sort of managed to redeem it from the lack of enemies and substance. I guess that was the most obvious point that was bad but because of my level being a tutorial and its purpose simply being to introduce the rest of game calmly and smoothly. I feel like I still should've added in some sort of enemy that chased you to the end of the pier to make you jump in. The environment probably didn't look as good as it could've just because of my balcony models being untextured, however those, the fence and the main gates are 100 percent my favourite parts of the game just because of the detailing and the being accurate to the real place. I guess I also came across the problem of not knowing what to do when it came to the blueprinting as we were never really taught Unreal's method.
When people gave me feedback their favourite parts definitely varied with one person saying they most enjoyed the exploration of the game, the next said when they jumped into the water and the last player said that they enjoyed shooting the bottles the most which didn't really surprise me at all. They also enjoyed the story elements, the map and the models, the fact that people actually appreciated my models meant a lot since I spent so much time on them. People generally wanted me to add more textures, connect my level to Charlies and add an enemy in but when it came down to what feature they would add two out of the three players said that they would add sound to the game and the third would add a time limit to make it seem more suspenseful. Out of these 2 options I would definitely add the sound effects. No one didn't understand anything which is obviously really good except the text was hard to read at times since it was all in white. No one thought any of the abilities were over-powered or useless except from the fact that the guns ammo was impossible to see. The only other feedback I got was that it was a good tutorial level and that they wished it could've maybe guided the player more.
In conclusion, from this project I would take my knowledge of blueprinting and my knowledge of Maya to my next project in University.

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