Friday, 9 December 2016

Year 1 - GPU - Understanding hardware technologies for game platforms

GPU - Understanding hardware technologies for game platforms


GPU’s:
Nvidia
AMD
Intel
Xbox 360
Xbox One
PS4
Model:
GeForce GTX 1080 Ti
Radeon RX 470D
Iris Pro 580
Xenos
Xbox One GPU - AMD
PS4 GPU - AMD
Clock Speed:
2002 MHz
1750 MHz
1050 MHz
500 MHz
853 MHz
1600 MHz
Cores (Shaders):
3328
1792
Quad Core
240
768
1152
RAM:
12288 MB
4096 MB
128 MB
512 MB
8192 MB
8000 GB
Dedicated?
Yes
Yes
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Integrated?
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Yes
Yes
Yes
Yes


Graphics Processing Unit is a specific electronic circuit that renders images, videos and animation etc. It is a single chip processor that's main use is to manage and improve the performance of videos and the graphics on many devices such as: game consoles, PCs and mobile phones. They work by sending signals back and forth from the CPU using transistors with instructions to convey with the monitor to show what colour each separate pixel should be. The GPU clock speed is measured in GHz and MHz. A higher clock speed does not necessarily mean a better performance. The cores in the GPU has thousands cores so it can perform many more tasks than the CPU with only multiple cores. Higher RAM allows your PC to render and load more textures, also, with them in higher resolution. PCI stands for Peripheral Component Interconnect and it's made for attaching hardware devices in a computer. Pixels are small dots making up images on computer displays, they can only be one colour at a time but, they so little and minute, they often blend to show a series of shades and colour blends. A polygon composes images that have a three-dimensional appearance. They arise when an object's surface is modelled, vertices selected and the object is rendered in a frame model.

References:

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