Monday, 12 September 2016

Impacts of computer games in our current society (12/09/16)

Impacts of gaming

Concerns:

    • Excess playing times
    • Inappropriate content -  age rating being ignored (sex, drugs, language and violence)

    • Addiction - studies have shown 11% of gamers show an addictive nature. Cause by missions and an addiction to the sense of achievement and winning.
    • Teens have commonly been know to neglect their schoolwork
    • Sleep schedules and disturbances - 'insomnia and parasomnia (i.e., night terrors, sleepwalking or talking, and nightmares.)' Also, hallucinations from inside the game as well as, hallucinations from lack of sleep e.g. shadow people. 

    • Social skills - loss of friends and some relationships being lost all together. 'Among addicted gamers who are married, up to 50 percent report a strain in their marriage as a result of their addiction.'
    • Health issues -  overuse of a mouse could cause carpal tunnel syndrome 'area of the wrist that houses the main nerve and tendons - becomes irritated or swollen,' migraines 'intense concentration required and the strain put on the eyes,' back ache, eating irregulary and poor personal hygiene.
    • Violence - loss of reality causing more violent behaviours
    • Stereotyping - gender and race 

Benefits:

    • Help overcome dyslexia - improved reading comprehension following sessions of games heavy on action
    • Could improve vision - a study showed that participants who tried to play games using only their “lazy” eye, with the “good” one obscured showed improvement in the affected eye
    • Fascinated by history - because most games use actual historical events to drive their story the players enjoy learning about it to further their knowledge about the game

    • May slow down the aging process - solving problems has been shown to cause the cognitive function of players of the age 50 has improved and lasted several more years
    • Help ease pain - cause distraction to the brain as well as 'an analgesic (pain-killing) response in our higher cortical systems'
    • New social connections -  make new friends online as well as, using current ones to complete levels and missions
    • Improve balance in MS sufferers - it has been proven that 'MS patients who played games requiring physical interaction while standing on a balance board displayed improvement afterwards.'

    • Reflexes and faster decisions -  faster actions, aka in driving and adapting quickly
    • Reduce stress -  A study tracked players over six months and found that certain titles reduced the adrenaline response by over half.
    • Less likely to bully - playing the bad guy can cause remorse over actions
    • Help address autism - showing more engagement when having a victory  

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