Impacts of computer games in our current society (12/09/16)
Impacts of gaming
Concerns:
- Excess playing times
- Inappropriate content - age rating being ignored (sex, drugs, language and violence)
- Addiction - studies have shown 11% of gamers show an addictive nature. Cause by missions and an addiction to the sense of achievement and winning.
- Teens have commonly been know to neglect their schoolwork
- Sleep schedules and disturbances - 'insomnia and parasomnia (i.e., night terrors, sleepwalking or talking, and nightmares.)' Also, hallucinations from inside the game as well as, hallucinations from lack of sleep e.g. shadow people.
- Social skills - loss of friends and some relationships being lost all together. 'Among addicted gamers who are married, up to 50 percent report a strain in their marriage as a result of their addiction.'
- Health issues - overuse of a mouse could cause carpal tunnel syndrome 'area of the wrist that houses the main nerve and tendons - becomes irritated or swollen,' migraines 'intense concentration required and the strain put on the eyes,' back ache, eating irregulary and poor personal hygiene.
- Violence - loss of reality causing more violent behaviours
- Stereotyping - gender and race
Benefits:
- Help overcome dyslexia - improved reading comprehension following sessions of games heavy on action
- Could improve vision - a study showed that participants who tried to play games using only their “lazy” eye, with the “good” one obscured showed improvement in the affected eye
- Fascinated by history - because most games use actual historical events to drive their story the players enjoy learning about it to further their knowledge about the game
- May slow down the aging process - solving problems has been shown to cause the cognitive function of players of the age 50 has improved and lasted several more years
- Help ease pain - cause distraction to the brain as well as 'an analgesic (pain-killing) response in our higher cortical systems'
- New social connections - make new friends online as well as, using current ones to complete levels and missions
- Improve balance in MS sufferers - it has been proven that 'MS patients who played games requiring physical interaction while standing on a balance board displayed improvement afterwards.'
- Reflexes and faster decisions - faster actions, aka in driving and adapting quickly
- Reduce stress - A study tracked players over six months and found that certain titles reduced the adrenaline response by over half.
- Less likely to bully - playing the bad guy can cause remorse over actions
- Help address autism - showing more engagement when having a victory
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