Friday 30 September 2016

Unit 78 P1 (Part 3) Digital Graphics for Computer Games (26/09/16)

Level 3

Unit 78 - Digital Graphics for Computer Games (Part 3)

P1- Understand Theory & Application of Digital Graphics

Pixel:
·         Not a square.
·         Small little dots making up images on computer displays. Flat screen or tub monitors.
·         Can only be one colour at a time although, they are so minute they often blend to make a series of various shades and colour blends.




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Picture Resolution (Size):
·         How many pixels are in our image from top to bottom.
·         File size of image.
·         To find a total amount of pixels in a photo you would multiply the amount of pixels by width, by the amount of pixels by length.
Image Resolution (Quality):
·         Quality of the image.
·         Higher image resolution = Higher Quality/sharper/clearer.
·         1mp = 1,000,000 pixels.
o   Image 1 = A at 1 by 1 resolution.
o   Image 2 = A at 10 by 10 resolution.
o   Image 3 = A at 50 by 50 resolution.
o   Image 4 = A at 100 by 100 resolution.
o   Image 5 = Using anti-aliasing to smooth out jagged edges – almost cheating resolution.

Pixel Values (Intensity):

·         How bright the pixel is and/or what colour it should be (by a single number).
·         “The most common pixel format is the byte image, where this number is stored as an 8-bit integer giving a range of possible values from 0 to 255.” Typically 0 = black, 255=white (greyscale).
·         “To represent colour images, separate red, green and blue components must be specified for each pixel” pixel value = vector of 3 numbers.

References:

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