Monday, 12 September 2016

Unit 78 P1 (Part 1) Digital Graphics for Computer Games (12/09/16)

Level 3

Unit 78 - Digital Graphics for Computer Games (Part 1)

Artistic Styles:

Exaggeration - Mainly used in RPGs, exaggeration is generally a typical style for animé and manga. It has a tendency to make everything look, of course, 'exaggerated.' It is also used for emotions, enhancing certain features for certain feelings and auras. These things can include characters eyes widening when sad or excited and muscular if the character is strong. Even things like cheekbones and jawlines are more prominent and chiselled for drastic impacts. Characters weapons and accessories are also enhanced like cars, guns and sword etc. Final Fantasy uses this effect as shown below.


Abstraction - Abstraction makes no effort to be realistic, standing out is its biggest feature. Of course they might have to resemble a few things, but the differences between that and the real thing are pretty huge.  I found a game called Proun that uses shapes as the characters, obstacles and backgrounds.


Cell-Shading - Its actually pretty difficult to find this in any video games but its not impossible. Many developers would much rather use this style. It is often used in games that originate from an animated/cartoon Tv series such as The Simpsons Hit and Run.


Photorealism - A popular choice indeed. As the name suggests, it creates the artwork from a picture or video from real life. As you can imagine the result is going to create a very pretty, smooth and aesthetic. This should make the player think of them less as just NPCs and more of actual people.
My favourite game (visually) is Uncharted 4 and is such a realistic game


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